Enfieldean

dean_r


There's a storm in my teacup!

Well, in my dollar store mug.


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Do not let me near nappies!
Snap Crackle Pop
dean_r
If nappies do not evolve from what they are now, I fear for my potential children.

I received the most wondrous Parappa the Rapper doll (and Sunny Funny - not to demean her but she's no Parappa) and an added bonus is when it detects my guard is down (I'm not sure if motion-sensitive, but he's next to my keyboard where I tap away, so it's that or audio-sensitive) he shakes his maraca-laden arms.

To make him shake his maraca-laden arms you need to put batteries in first. This was an adventure in itself, as I began to disrobe Parappa I noticed the smallest of screwdrivers was needed to enter into Parappa's back. After one was found, the screw itself was temporarily lost inside Parappa's trousers. I had to attempt to pull the trousers off him to get the screw back and then found it nigh-on impossible to put the trousers back accurately enough for things to look correct, even from a distance. In the end, batteries were placed in, and he shook his funky stuff, and the rattling got a little annoying within minutes. However, it's still a gorgeous little thing. Thanks again, Jess!

I finished Mario 3 at about 3 AM today, with all levels completed. I am content for now. I also did a little retail therapy of my own, acquiring Die Hard (but then selling it to work, so I can rent it out whenever) and The Last Samurai, and also picking up a copy of Prince of Persia for the Gamecube. I'll sell my PS2 version back to the shop later on as a result.

I'm not a bad hoarder. It seems, of the games I currently have, I've more games that I've played for less than an hour than I've completed. Anyway, now to shush. I'm off to Nan's as usual. Back around eleven.

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*hopes for picture of Parappa doll*

But of course there will be pictures. I've got other odd things to scan in also.

Mm, Parappa. Can I steal it from you? No, wait, let's find a Hairdresser Octopus figurine, even if it has to come from another dimension as I don't think they made figurines of him. But I'll steal that one.

You know, all this mentioning of this makes me want to go listen to the Parappa 2 music. Oh my, and now I am.

Ah, life is good.

Cute! Parappa dolly. ^^

And what's the deal about nappies ya sissy! ;)

If I can't pull up trousers, I am doomed with nappies.

I just remembered Geoff working his way through the Water World of SMB3...

Shep: "Big Bertha's gonna get ya."
Geoff: "Not if I jump onto this... DAMN!"
Shep: "Ha! Told you."
Geoff: "Shut up!"
Shep: "Oops, shouldn't have slipped there."
Geoff: "I can get back in time."
Shep: "No you can't."
Geoff: "Ye.... DAMNIT!!"
Shep: [way before Geoff is in any danger whatsoever] "You're dead again."
Geoff: "No, look, all I need to do is climb up here... [slips] DAMNIT ALL TO HELL."

I say it's karma for not having any trouble with the angry sun. I always remember those terrifying me way back when...

Oh, the angry sun. I had major issues with him.

I had to use a fire flower and blast Big Bertha at every opportunity to get through the level I believe you're talking of. It's a cleverly-designed level. I respect and despise it in equal measures.

The water world was one of the things that'd prevented me from attempting this completion of every level when I was younger. Those "large evil fishes" who could eat you in one go seemed cruel. Then I saw some of the levels in Sky World, and I wished for the Water World to return very swiftly instead.

Big Bertha is the large, evil fish who can kill you in one chomp. I know this from the Mario comics. There's one in particular in which Big Bertha falls in love with Mario (because he's in a Frog Suit) and chases him around the ocean.

Sky World always felt like a pleasant reprieve for me. I mean, how can you say bad things about the world in which you get Kurubo's Shoe, a Tanooki Suit or two and a Hammer Bros. suit (maybe)? I also liked how the level was divided in two, even if the ability to travel between them was fairly pointless. I still did it, dangit -- once you could navigate that castle without losing a life, you could still earn unlimited extra lives that way.

For some reason, the level where you jump on the flying enemies never bothered me. It was kind of novel, too -- enemies that aren't out to hurt you! Kinda like the various helpful species in Super Metroid, right?

Sky World... I can say bad things of the first sighting of the Chain Chomp-Fire Snake hybrids who you had to kill off whilst traversing platforms, whilst the level moved around you.

Throughout my completion of the game this time through, I never used a Hammer Bros. Suit, so that point's moot. The level divide... it seemed a novel idea, though also a slight pain to traverse, now all the levels bar that are unlocked for playing at any time.

I liked the idea of enemies that weren't meant to hurt you, it was just the fact they moved and other things kept popping up to get in the way, and I was never the best at jumping when I was younger, and the bad memories of that level made me steer clear. For the younger Dean Rivers, a lot of difficult jumps were traversed by jumping as far as possible and getting lucky.

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