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Enfieldean

dean_r


There's a storm in my teacup!

Well, in my dollar store mug.


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Once more, with feeling!
Danger! Evil smirk!
dean_r
I can't believe how hollow that expo place was. The building had such an obvious lack of character, of a soul. Evidently due to how so many temporary groups use the place for their infrequent social gatherings, the designers don't want to create any strong feelings with their architecture, but it felt so aesthetically unpleasant as we walked out. To be honest, the buildings around the area in the Docklands stood out by not standing out in the slightest. The large banking buildings had a lot of glass used on them, and you could see a formulaic structure to a worker's area, how people were compressed into the smallest space possible without realising how trapped they were, in so many ways. It sapped a person's energy being in the presence of such lacklustre structures, the dull monotony of what you saw condensed the excitement of what was realistically a pleasant day yesterday.

I rented Pokémon Colloseum four days ago. I return the game to the shop now. I have not even looked at the manual so far, let alone attempted to play it. I picked the game up from the shop, thinking the new direction it was attempting to take may have been promising. However, I realised that I couldn't be bothered with the idea of fighting, remembering how excessively long it took to fight with Pokémon Stadiums. I especially didn't like the sound of wandering around to do such fighting. It's reminded me of how the fighting mechanic of Skies of Arcadia put me off the title a little. I didn't like how characters would sometimes move towards targets to perform manoeuvres, especially given that certain attacks could hit multiple enemies if they were lined up in a certain way. That minor level of randomness really got to me.

NB: I also hated the excessive new moves and the random types that the company began to throw together. Once water/electric pokémon start to appear, you begin to feel the designers thought of the combination first and the designing afterwards.

I am mildly intrigued with the opening of the Krispy Kreme in Enfield tomorrow. I have to force myself to do several things tomorrow, and one of these things should involve an attempt to go watch a film so I may also wander in the random direction of aforementioned donut shop. On the official site I notice mention of a 'dulce de leche'; a caramel-like substance filling the donut. The idea of this sounds pleasant and I am hopeful that this Enfield branch will produce these. If not, I will just end up buying lots of glazed krullers like usual.

I have been very lazy the last few days. The heat does that. I will be amused if I achieve every target I attempt to set myself tomorrow, but I hope I do, to prevent being shouted at by too many people. I beat myself up when I stop going forwards with myself, even on minor issues such as the "getting out more" doodah, so I'm currently not my biggest fan.

I orchestrated the creation of a fun little Advance Wars 2 level last night. In doing so, I have regained an interest towards the game again, though I am curious towards how the AI will play the level I have produced. And after seeing screenshots of the new Advance Wars being formulated... how far do the creators of this 3D real time strategy game believe this game can deviate from what worked so well and expect to continue to be so well-received? The character designs especially... they've turned from cute killers to looking like Generic Action Stereotypical Heroes!TM (with super-white teeth) against what look to be Germanic outfit-wearing vampiric baddies.

NB: Also: that texture on the short, squat man, that is done so awfully and looks so amateur, I'm actually shocked that got shown off to the public. Do these designers not know how to edit the texture a tad for the trousers to not line up exactly with the jacket?

Some kid just came in with a copy of Pokémon Colloseum to get his money back. He informed me that he'd got the game whilst his mother told him he was getting a Gamecube, but then she changed her mind. I pointed out he must have tried to play the game on some other console, due to the minor scratches on the disk and a sticker placed on the complementary Memory Card 59. I informed him we'd buy it in as a second hand game. He was quite displeased at being so caught out on the manner. This makes me wonder if I should buy it, because it'd cost me £20. Yes, I know what I wrote earlier but at that price I'm sorely tempted because then I can get into it whenever I desire. I think I'll be able to curb the old addictions and refuse this game, however. I still have a mild interest in the games but the best versions were Silver and Gold, to me. From there the new creatures were evidently looking a bit weak, the new moves silly and created almost to make everything more confusing, and the side-quests laughably annoying. Planting trees? Beauty contests? Pfft. The horse may well be flogged to the glue factory soon.

NEXT: Is it possible to divide a square into three identical non-rectangular shapes?

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Actually, one thing I've noticedabout the battles in Colosseum is how swiftly they move. Status effect and the like are generally less obtrusive than the GBA version, although some Pokemon's attack animations are slightly long-winded (Sharpedo for) one. On the whole though, it seems about as fast as the Gameboy versions.

The story mode seems a little dull to me so far, but I think I'm just jaded about RPGs in general. I'm sure it'll pick up a little.

I don't know who I'm trying to convince, really.

Swift fights? Oooh. Where's the loading times then?

I like RPGs but I can't be bothered with them right now.

Okay, playing both versions, I see that the GBA games are still faster. I've just played Pokemon Stadium 2, also, and it doesn't seem that much slower than Colosseum. I don't feel like Colosseum's battles move too slowly, though. And, as with most Gamecube games, loading times are negligible.

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